eprintid: 9275 rev_number: 16 eprint_status: archive userid: 2098 dir: disk0/00/00/92/75 datestamp: 2024-09-19 03:30:06 lastmod: 2024-09-19 03:30:06 status_changed: 2024-09-19 03:30:06 type: article metadata_visibility: show contact_email: repository@staff.ukdw.ac.id creators_name: , Yohanes Michael Christanto creators_name: , Lucia Nurbani Kartika creators_id: 0613126701 title: UNDERSTANDING CONTINUANCE INTENTION IN MULTIPLAYER ONLINE BATTLE ARENA GAMES IN YOGYAKARTA: GAME DESIGN, SOCIAL FACTOR, PERCEIVED EASE OF USE, AND PERCEIVED OF ENJOYMENT ispublished: pub subjects: BF divisions: fak_bisnis full_text_status: public keywords: Multiplayer Online Battle Arena Games; Continuance Intention; Game Design; Social Factor; Perceived Ease of Use; Perceived Enjoyment abstract: The development of technology brings a huge change in many aspects including in digital game or mobile games. In Indonesia, one of the most played mobile game genres is MOBA games or strategy video games where there are two teams or more of players competing against each other in battlefield given. The study aims to analyze the effect of game design, social factor, and perceived ease of use on perceived enjoyment and perceived enjoyment towards continuance intention. The population of this study is 150 gamers who are playing MOBA in Yogyakarta. The result shows that game design, social factor, and perceived ease of use have a positive and significant effect on perceived enjoyment. Moreover, the result also depicts that perceived enjoyment plays significant role towards continuance intention to play MOBA. date: 2023-11 publication: International Journal of Innovative Research and Advanced Studies volume: 10 number: 11 publisher: Faculty of Business, Universitas Kristen Duta Wacana pagerange: 26-33 refereed: TRUE issn: 2394-4404 official_url: https://www.ijiras.com/ funders: contact@ijiras.com citation: Yohanes Michael Christanto and Lucia Nurbani Kartika (2023) UNDERSTANDING CONTINUANCE INTENTION IN MULTIPLAYER ONLINE BATTLE ARENA GAMES IN YOGYAKARTA: GAME DESIGN, SOCIAL FACTOR, PERCEIVED EASE OF USE, AND PERCEIVED OF ENJOYMENT. International Journal of Innovative Research and Advanced Studies, 10 (11). pp. 26-33. ISSN 2394-4404 document_url: https://katalog.ukdw.ac.id/9275/1/Understanding%20Continuance%20Intention%20In%20Multiplayer%20Online%20Battle.pdf